9 tips to help you quickly improve your UIs

In this article, I've provided you with a set of easy-to-implement UI & UX micro-tips to help quickly improve your designs.

9 tips to help you quickly improve your UIs
Photo by Vadim Sadovski / Unsplash

Creating beautiful, usable, and efficient UIs takes time, with many design revisions along the way. Making those constant tweaks to produce something that your clients, users, and yourself are truly happy with. I know. I’ve been there many times before myself.

But what I’ve discovered over the years is that by making some simple visual tweaks you can quickly improve the visuals you’re trying to create.

In this article I’ve put together a small, and easy to put into practice, selection of tips that can, with little effort, not only help improve your designs today, but hopefully give you some handy pointers for when you’re starting your next project.


Make your elements appear more defined.

Use Multiple Drop Shadows, or a very subtle border (just a shade darker than your actual shadow) around certain elements to make those elements appear a little sharper, more defined, and help avoid those muddy shadows.

Example of a subtle border added to a design element

Using just the one typeface in your design is all good.

It’s absolutely fine to just opt for the 1 Typeface when creating your artwork, and sometimes doing this can help you produce much stronger, and consistent results.

Ignore the ‘Always use 2 Typefaces. Minimum.’ crowd. Using a combination of Weights, Sizes, and Colours you can still produce perfectly acceptable results.

Example of using one typeface with different font weights

Creating long-form content? Give 20pt, and up a try.

For long-form content (ie; Blog Posts, Project Descriptions, and all that kind of jazz), try opting for 20pt (or even a little more) with your Body copy.

Of course this is dependant on the Typeface chosen, but a good majority of popular Body Typefaces work great at 20pt, and bring a much better reading experience for the user when faced with a wall of text.

18pt is sooo last decade.

Example of using 20 point body text in your designs

Improve your users onboarding experience.

Enable users to skip your Mobile App Onboarding sequence at any time, and place that Skip link within easy thumb reach.

Thumbs still rule in 2020 remember!

Example of a Skip link in different positions on a Mobile screen

Your shadows are coming from one light source right?

Make sure your shadows always come from just the one light source. It’s a simple, and sometimes goes unnoticed mistake to make.

We don’t live in a land of a thousand suns remember.

Example of shadows coming from different light sources

Improve contrast between text and images with a subtle, but simple overlay.

Depending on where the text may be positioned over your image, you can either opt for a tried, and tested full image overlay, or a more subtle (bottom to top, or top to bottom) gradient overlay to achieve a simple contrast between the two elements.

Example of using an overlay to contrast between text and an image

Use centred text in moderation. Keep it on the low.

Try to only use Centred Text for Headlines and small passages of Text. For pretty much everything else keep that bad-boy (ahem, text content) left aligned.

Example of cards using centre aligned text

Whitespace is your friend. Use it generously.

Ah, good ol’ Whitespace, Negative Space, you know the one. Use it generously, or in moderation, but use it well.

Even just subtle amounts of the good white stuff can allow your designs to breathe, and look more polished. One of the fastest, and simplest ways to improve your designs.

Example of using Whitespace to space your designs better

Darken up that text on light backgrounds.

Don’t make your text too light when working against a light background. It can look like all the cool kids are (still) doing it, but you’re smarter than that, and want to create much more accessible interfaces right?

Example of using darker text on a light background

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Thanks for reading the article,
Marc.